Basic Rail Network — Your First Train Setup

How to build a simple but functional train network in Factorio. Covers tracks, signals, train stops, and schedules.

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When to Switch to Trains?

Belts are fine for your starting area. But when ore patches are 500 plus tiles away, trains become necessary.

Rule of thumb: If you need more than 200 belts of iron/copper, switch to trains.

Basic Components

ComponentPurpose
RailThe track trains drive on
Train stopWhere trains stop to load/unload
Rail signalControls block access (placed after intersections)
Chain signalExtends block check (placed before intersections)
LocomotiveThe engine (needs fuel)
Cargo wagonHolds 40 stacks of items

Your First Train Line (Step-by-Step)

Step 1: Lay the Track

Build a single straight track from your main base to the mining outpost. Use rails, not straight rails (they allow curves).

Step 2: Place Train Stops

  • At the mining outpost: name it Iron Ore Pickup
  • At the main base: name it Iron Ore Dropoff

Step 3: Add Signals

Place a rail signal after each train stop (on the right side of the track). Place a chain signal before any intersection.

Signal rule: Trains drive on the right in Factorio. Place signals on the right side of the track.

Step 4: Configure the Train Schedule

  1. Open the locomotive UI
  2. Add stop: Iron Ore Pickup — wait condition: Full cargo
  3. Add stop: Iron Ore Dropoff — wait condition: Empty cargo
  4. Repeat

Single Track vs Double Track

TypeProsCons
Single trackCheap, simpleOnly 1 train at a time
Double trackMultiple trains, bidirectionalMore expensive, needs signals

Recommendation: Start with single track plus 1 train. Upgrade to double track only when you have 3 plus trains.

Common Signal Mistakes

Mistake 1: Placing rail signals on both sides of the track. Only place on the right.

Mistake 2: No chain signals at intersections. Trains will deadlock.

Mistake 3: Forgetting that trains need fuel. Place a fuel inserter at the depot.

Next: Trains and Logistics Overview — signals, deadlocks, and LTN.

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