Trains and Logistics Guide

Rail signals, train schedules, deadlock prevention, LTN, and logistic robot networks — build reliable transport at any scale.

Factorios transport system scales from a single locomotive to continent-spanning rail networks carrying thousands of items per minute.

Design principle: Build your rail network before you need it. Retrofitting rails into a built-out base is painful.

Rail Signal Basics

SignalPurpose
Rail signalMarks end of a block (placed after intersections)
Chain signalExtends block (placed before intersections)
Train stopDestination for a train schedule

Golden rule: A train can only enter a block if the exit is also clear. Chain signals propagate this check through intersections.

Deadlock Prevention

Deadlocks happen when two trains each occupy a block the other needs.

Rule 1: Never have two trains share the same single-track segment in opposite directions.
Rule 2: Use chain signals at all intersection entrances.
Rule 3: Keep train station lanes separate (dedicated in/out tracks).

Logistics Robots vs Belts

TaskBeltsLogistics robots
High volumeBestWarning limited by roboport coverage
Long distanceWarning ComplexExcellent (via roboport network)
Setup costLowHigh (roboports plus robots)
UPS costLowHigh (late-game impact)

Rule of thumb: Belts for bulk production (iron, copper, plates). Robots for low-volume, high-flexibility tasks (modules, blueprints, repair packs).

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