Quality Modules — Space Age New Mechanic Explained

How the Quality module system works in Factorio Space Age. Tiers, probabilities, and how to build a quality production line.

COMMON UNCOMMON RARE EPIC LEGENDARY

What Is Quality?

In Space Age, items can have 5 quality tiers. Higher quality items work better — quality-module Quality quality modules are the gateway to this whole system. For the upcycling loop design, see https://factorioguides.com/space-age/quality/upcycling-loop/.

| Tier | Color | Bonus | Effective Effect |

TierColorBonusEffective Effect
Common (1)GrayBaseline1x
Uncommon (2)Green+20% speed, −20% energy1.2x faster, 0.8x power
Rare (3)Blue+40% speed, −40% energy, +2 range1.4x faster, 0.6x power
Epic (4)Purple+60% speed, −60% energy, +4 range1.6x faster, 0.4x power
Legendary (5)Orange+80% speed, −80% energy, +6 range, +2 AoE1.8x faster, 0.2x power

What Each Tier Unlocks

Uncommon (Green) — Your entry point into quality. A single quality module 1 in an assembler gives a 1% chance. At this tier you start accumulating quality gears, circuits, and other intermediates. Use them to build your first uncommon assemblers and miners — the speed boost is noticeable.

Rare (Blue) — The practical tier. Rare speed-module Speed module speed modules in beacons have a major impact. Rare assemblers with rare modules produce significantly more per machine. This is the tier most mid-game factories should target: it's achievable without dedicated upcycling loops.

Epic (Purple) — The commitment tier. Reaching epic consistently requires a dedicated upcycling loop with quality module 3s and recyclers. Epic assembler Assembler assemblers with epic modules are the backbone of endgame science production.

Legendary (Orange) — The ultimate tier. Legendary items are 1.8x faster and consume 80% less energy. A legendary beacon with legendary speed module 3s affects nearby machines 3.2x more than a common one. The upcycling loop required to reach legendary is complex but deeply rewarding.

How Quality Is Generated

Quality modules in assemblers/machines give a chance for the output to be a higher quality tier.

ModuleQuality ChanceSpeed PenaltyMax Chance (4 slots)
Quality module 11% per module−10%4%
Quality module 25% per module−15%20%
Quality module 310% per module−20%40%
Important: Quality modules slow down production. The speed penalty applies per module, so 4 quality module 3s in an assembler reduce speed by 80%. Always balance quality chance against production speed.

Cumulative Quality Probability Table

When multiple quality modules are stacked, the quality chance compounds. Here's the effective probability per craft for reaching each tier:

ConfigurationUncommonRareEpicLegendary
1× QM11%0.01%
2× QM12%0.02%
4× QM14%0.04%
1× QM25%0.25%0.01%
2× QM210%1%0.05%
4× QM220%4%0.4%0.02%
1× QM310%1%0.1%0.01%
2× QM320%4%0.8%0.08%
4× QM340%16%6.4%1.28%

As you can see, a single quality module 3 has a 1% chance per craft to produce a rare item. Four of them push that to 16%. And the chance to produce a legendary from scratch is only 1.28% — that's why the upcycling loop is essential.

Quality module tier progression from common to legendary via the recycler upcycling loop

Building a Quality Production Line

The Recycler Trick

In Space Age, recyclers break items back into raw materials. But they also have a chance to upgrade the item's quality!

  1. Build an assembler with quality modules
  2. Output goes to a recycler
  3. Recycler has a chance to output higher quality version
  4. Sort the output by quality using quality filters on inserters

Quality Filter Inserters

Inserters can be set to only pick up items of a specific quality:

  1. Select the inserter
  2. Click the quality filter button
  3. Choose which quality tier to pick up

Quality modules pair naturally with Fulgora’s scrap recycling—recyclers can upgrade item quality while breaking scrap down. Here’s what to prioritize:

Which Items to Upgrade First?

Priority list for quality:

PriorityItemWhy
1BeaconsMore beacons = more speed modules affecting machines
Space platform thrustersRare thrusters use less fuel—see Space Platform Guide
2Speed modulesFaster machines = more production
3Electric furnacesFaster smelting = more plates
4MinersMore mining speed = more ore
5Power armorBetter defense and equipment

The Quality Upcycling Loop

To reach quality-module Quality epic and legendary tiers consistently, you need a quality upcycling loop:

  1. Feed common items into an assembler with quality modules
  2. Recycle the output using a recycler Recycler recycler also equipped with quality modules
  3. Filter higher-quality items into separate chests (use quality-filtered inserters)
  4. Loop common-quality outputs back into the assembler

The recycler has a 25% chance per recipe to not return the item — it simply deletes it. But when it does return materials, each material has its own independent quality upgrade chance based on the recycler's quality modules. This creates a cascading probability:

Probability Cascade (4× QM3 in Both Assembler and Recycler)

StepCommon → UncommonCommon → RareCommon → EpicCommon → Legendary
Assembler output40% uncommon16% rare6.4% epic1.28% legendary
Recycler (of common)10% uncommon4% rare1.6% epic0.32% legendary
Combined per cycle~50% → uncommon~20% → rare~8% → epic~1.6% → legendary

This means roughly 1 in 60 items turned through the loop will emerge as legendary. Scale up to get there faster.

Quality on Space Platforms

Quality modules work only in machines, not in space platform crushers or furnaces. However, you can use quality assembler Assembler assemblers on platforms to craft quality ammo, fuel, and building materials. A common strategy:

  1. Build a small quality loop on Nauvis to produce rare/epic platform parts
  2. Launch those quality parts to orbit
  3. Use quality thrusters and engines on your platform for fuel efficiency

Rare+ thrusters consume significantly less fuel per trip, making deep-space travel to Aquilo and beyond much more feasible.

When to Start Quality

Game PhaseQuality GoalMethod
Early Nauvis (pre-rocket)Ignore for nowFocus on throughput, not quality
First planet visitedStart with QM1s on key intermediatesStick 1-2 QM1s in gear/circuit production
Fulgora establishedBuild first dedicated quality loopScrap recycling naturally gives quality items
Post-inner planetsScale to QM3 upcyclingDedicated loop with full quality infrastructure
Megabase (100+ SPM)Target legendary everythingMultiple parallel loops with circuit control

The golden rule: don't optimize quality before you have quantities. Get your base running at 30-60 SPM on all sciences before investing heavily in quality upcycling.

Tips and Pitfalls

  • Use circuit conditions on inserters to prevent mixed-quality chests
  • Quality-filtered logistics requests in requester chests let you specify legendary items for your mall
  • Speed beacons counteract the speed penalty from quality modules — place beacons around quality assemblers
  • Don't quality-loop everything — focus on items with high crafting cost and high impact (modules, beacons, furnaces)
  • Recyclers lose 75% of items, so choose looped items carefully

Next: Space Age Overview — all new planets and mechanics.

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