Cross-Planet Logistics — What to Ship Between Planets and Cargo Rocket Automation

Cross-planet logistics guide for Factorio Space Age. Cargo rocket automation, planet import/export lists, rocket silo setups, and interplanetary supply chain design.

The Factorio Space Age endgame is a five-planet interplanetary empire. Each planet produces unique resources that the others need, and the cargo rocket is your supply line. See https://factorioguides.com/space-age/guide/planet-order-guide/ for which planet to visit when, and https://factorioguides.com/space-age/platform/space-platform-guide/ for platform fundamentals. Get the logistics wrong and your Gleba science packs rot waiting for a ride, or your Aquilo platform starves because you forgot calcite.

This guide covers what to ship, where to ship it, and how to automate the whole operation with cargo rocket circuits and space platform buffers.

TL;DR: Ship unique planetary resources to Nauvis for final science. Ship calcite to every planet. Ship building materials to new outposts. Automate with circuit-controlled rocket silos and a space platform logistics buffer. Pre-made rocket parts from Vulcanus save your Nauvis iron supply.

The Planet Export/Import Matrix

Each planet produces materials that no other planet can. Here's the full matrix of what goes where:

PlanetExports (sell)Imports (need)
NauvisUniversal science, rocket parts, uranium, mall itemsCalcite, unique science packs, bioflux
VulcanusCalcite, foundry, big miner, tungsten, artilleryRocket parts (optional), nuclear fuel, quality modules
FulgoraEM science pack, EM plant, superconducting wire, holmiumCalcite, bioflux, rocket fuel, building materials
GlebaAgricultural science pack, bioflux, nutrients, stack inserterCalcite, artillery shells, rocket fuel, uranium
AquiloCryogenic science pack, fusion reactor, quantum processorEverything — no natural resources at all

What to Ship FROM Each Planet

calcite Calcite Vulcanus → everywhere. Calcite is the single most important interplanetary resource. Drop it to Nauvis for productivity module 3 production and smelting. Drop it to Gleba for rocket fuel. Drop it to Fulgora for concrete. Drop it to Aquilo for heating tower fuel.

foundry Foundry + big-mining-drill Big mining Vulcanus → Nauvis. Ship four foundries and a stack of big miners back as soon as you unlock them. These items are irreplaceable in the endgame.

em-science Em science Fulgora → Nauvis (or wherever science is consumed). EM science is the second Space Age science pack and must be shipped off Fulgora to be used.

electromagnetic-plant Electromagne Fulgora → everywhere. The EM plant is the best circuit assembler in the game. Ship a stack to Nauvis for green/red/blue circuit production, and to Vulcanus for everything electronic.

bioflux Bioflux Gleba → Nauvis/Fulgora. Bioflux is essential for productivity module 3 production (requires biter eggs + bioflux) and for the best rocket fuel recipe. Always keep a steady stream flowing.

agri-science Agri science Gleba → Nauvis. Agricultural science has a 1-hour spoilage timer. Ship it immediately — don't let it sit on Gleba.

cryogenic-science Cryogenic Aquilo → Nauvis. Aquilo science is the final Space Age science. Ship it frozen or don't ship it at all — it doesn't spoil, but production is slow.

fusion-generator Fusion Aquilo → everything. Fusion power changes the game. Ship one back to Nauvis and never think about nuclear again.

What to Ship TO Each Planet

DestinationCritical imports
NauvisCalcite (always), bioflux, all unique science packs, foundry/big miners, EM plants
VulcanusBioflux, uranium fuel cells, quality module 3s
FulgoraCalcite, bioflux, rocket fuel, nuclear fuel
GlebaCalcite, artillery shells, rocket fuel, uranium ammo
AquiloEverything—iron/copper/steel, calcite, fuel, ammo, modules, circuits, bioflux
Aquilo imports matter most. You can land on Aquilo with nothing and ship everything in by rocket. Plan for 10+ rocket silos on Nauvis dedicated to Aquilo supply. Every single factory input on Aquilo comes from space.

Cargo Rocket Automation

The cargo rocket is your delivery vehicle. Unlike the space platform, rockets are one-shot: launch, land, repeat. Here's how to automate them so you never think about logistics again.

Rocket Silo Setup

Each rocket silo needs:

  • Rocket parts: 100 per launch. These are expensive (1000 iron + 100 LDS + 100 fuel per launch)
  • Cargo: Up to 1,000 stack capacity. Stack size depends on the item.
  • Destination: Set per-silo. Dedicate one silo per destination planet.
  • Launch trigger: Manual, circuit signal, or automatic via the Space Logistics menu
Planet import/export logistics matrix showing what goes where

Signal-Based Requesting

You have two approaches to automation:

Approach 1 — Rocket Automation (from SA 2.0): The simplest method. Open the rocket silo UI, set a destination planet, and click "Automatic requests." The game handles the rest — it watches logistic network stock and auto-launches when conditions are met. This works well for simple builds.

Approach 2 — Circuit-Controlled Silos (advanced): Use the circuit network to request specific items when a planet's buffer runs low.

Wire your rocket silo to a constant combinator on the destination planet (read via the signal network):

Signal typeWhat it does
Logistic signal (chest icon)Reads destination planet's logistic requests
Circuit signal (green wire)Sends a launch trigger when conditions are met
Trash slot signalSpecifies items to unload from space platform storage

The standard circuit pattern:

Constant combinator: Set request thresholds
    ↓
Arithmetic combinator: Subtract (requested - available)
    ↓
Rocket silo: Read negative values as "ship these"
    ↓
Launch when any signal > 0 with a timer (10s delay to batch)

Rocket Part Production

Rocket parts are the big cost. Each launch costs roughly:

ComponentCost per rocketWhere to make
Rocket part × 1001,000 iron plates, 100 LDS, 100 rocket fuelNauvis or Vulcanus
Low density structure (LDS)Copper + steel + plasticNauvis (best with foundry)
Rocket fuelLight oil + solid fuelVulcanus (free oil) or Gleba (bioflux → rocket fuel)

The cheapest rocket fuel recipe is on Gleba: bioflux → rocket fuel yields 50% more fuel per ingredient than light oil cracking. If you're shipping fuel to other planets, make it on Gleba.

Pre-made rocket parts from Vulcanus: Vulcanus has infinite iron (lava → iron plates) and infinite oil (carbon oil from calcite + lava). Ship pre-made rocket parts to Nauvis to conserve Nauvis's iron supply for science and malls.

Space Platform as Logistics Buffer

Your space platform isn't just for travel — it's a logistics buffer between planets. Platform logistics work like this:

  1. Platform requests items from a planet's logistic network (requested chest limit + 50% buffer)
  2. Platform holds those items in transit
  3. Platform ships them to the destination via cargo landing pad

Key trick: Use the platform to buffer ongoing supplies. A platform in Nauvis orbit can request bioflux, calcite, and science packs continuously. When a rocket launches to Nauvis, the platform unloads directly to the landing pad. This eliminates waiting — the platform is always stocked.

Buffer zone strategy: Keep a dedicated cargo platform in orbit around each planet. Set it to request the planet's exports. That way, when a rocket arrives from another planet, it can pick up outgoing goods immediately instead of waiting for ground-side production.

Platform Request vs Direct Rocket: Which to Use?

ScenarioBest methodWhy
Initial base setupDirect rocketOne-time shipment of building materials
Ongoing science supplyPlatform requestContinuous, automatic, buffer absorbs delays
Emergency resupplyDirect rocketUrgent — skip the buffer wait
Bulk materials (calcite)Platform requestLow urgency, high volume, buffer works well
Spoiling items (agri science)Direct rocketMinimize time from production to consumption

Full Automation Workflow

Here's the complete flow for a self-sustaining interplanetary empire:

Step 1 — Planet production: Each planet produces its unique exports and stores them in provider chests near the rocket silo.

Step 2 — Rocket loading: The silo's requester chest pulls items from the logistic network based on circuit signals.

Step 3 — Space platform buffer: The orbital platform requests the items and stockpiles them.

Step 4 — Delivery: When the destination planet requests items (e.g., Nauvis needs bioflux), the platform launches or the destination silo requests the goods.

Step 5 — Consumption: The cargo landing pad distributes items to the planet's logistic network via requester chests and belts.

Nauvis is your logistics hub. Run 8-10 rocket silos on Nauvis: one for each destination planet, plus two for high-volume routes (Aquilo supply). Use circuit-controlled inserters to balance rocket part usage across all silos.

Common Logistics Mistakes

Mistake 1: Over-shipping calcite. Calcite stacks to 200 but is consumed slowly. A single rocket of calcite (200 stacks × 50 per stack = 10,000 calcite) lasts hours on Nauvis. Don't launch calcite every 5 minutes — set a 25,000 threshold before requesting more.

Mistake 2: Mixing items in one rocket. If each silo handles one destination, configure it for one item type per launch. Mixing bioflux and iron plates means either you run out of bioflux or you waste rocket capacity on iron.

Mistake 3: No buffer on the destination planet. If your rocket arrives and the landing pad is full, items spill into provider chests that you can't control. Always leave 50+ empty slots in the landing pad for incoming rockets.

Mistake 4: Forgetting Aquilo. Aquilo needs everything — literally everything. Set up a dedicated silo group (3-4 silos) just for Aquilo before you leave Nauvis. If you forget ice, your fusion plant shuts down and everyone dies of hypothermia.

Summary

Cross-planet logistics is the real endgame of Factorio Space Age. Master these principles and your interplanetary factory runs itself:

  • Calcite from Vulcanus feeds every planet's smelting
  • Bioflux from Gleba powers module 3s and rocket fuel
  • EM plants from Fulgora upgrade every circuit line
  • Pre-made rocket parts from Vulcanus save Nauvis iron
  • Space platform buffers eliminate interplanetary waiting
  • Circuit-controlled silos automate the full supply chain

For more on building the rockets that ship these goods, see the Space Platform Design Guide. For efficient ship builds that carry cargo between planets, check out Ship Design Patterns. And for how to set up a calcite supply chain from scratch, read the Vulcanus Guide.

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