Factorio Gleba What to Bring - First Landing Checklist

Everything to load into your first rocket to Gleba in Factorio Space Age, plus what never to bring. Landing pad loadout, biome selection, power plan and the first 60 minutes build order.

Short answer: bring landfill, iron and copper plates, lubricant/plastic, and guns. Gleba has no crude oil, its metals come from bacteria cultivation (not mining drills), and most of its surface is marsh you cannot build on. Everything else - fruit, seeds, stone, water, coal - you make on-planet. Do not bring food stockpiles: every biological item carries a spoilage timer that starts the moment it is crafted.

Gleba is the planet that punishes players who land unprepared, because almost nothing works the way it does on Nauvis. There are no drillable ore patches. There is no crude oil. Half the map is standing water. And every item you produce is quietly rotting.

Why Gleba Breaks Standard Landing Habits

The core problem: the standard "bring machines, mine locally" loop does not exist here. Your first hour depends entirely on a biological chain that takes time to spin up.

ResourceAvailable locally?How you get itLanding consequence
iron_plate Iron plate IronIndirectnutrients Nutrients Iron bacteria cultivation in a biochamberNeed imported plates to bootstrap
copper_plate Copper plate CopperIndirectCopper bacteria cultivation in a biochamberSame bootstrap gap
crude_oil Crude oil Crude oilNoReplaced by bioplastic / biosulfur / biolubricantBring processed oil products
coal Coal CoalIndirectCoal synthesisDo not plan around boilers
stone Stone StoneYesMine patches in the dark highlands biomeOnly mineable far from the marsh
water Water WaterYesoffshore-pump Offshore Offshore pumpTrivial, do not waste cargo space
nutrients Nutrients NutrientsYesMash from yumako Yumako yumako / jellynut Jellynut jellynut fruitSpoils in 5 minutes
lubricant Lubricant LubricantIndirectBiolubricant recipeBring barrels to start

Note the pattern: you can make everything eventually, but not in the first 20 minutes. That gap is exactly what your rocket payload has to cover.

If you are still deciding whether Gleba is even the right second planet, check https://factorioguides.com/space-age/guide/planet-order-guide/ before you commit the launch - Aquilo later reuses the heating technology you build here, but Gleba is not mandatory as your first stop.

The Loadout: What Actually Goes In The Rocket

Gleba landing checklist showing what to bring versus what not to bring in the first cargo rocket

The full list, in priority order:

ItemQuantity (one person)Why it is irreplaceable
stone_brick Stone brick Landfill2000+The marsh cannot be built on at all
iron_plate Iron plate Iron plates4000Covers you until bacteria cultivation runs
copper_plate Copper plate Copper plates2000Same bootstrap window
lubricant Lubricant Lubricant barrels50No crude oil means no lubricant refinery
plastic_bar Plastic bar Plastic bars500Before the bioplastic line exists
gun_turret Gun turret Gun turrets20Pentapods arrive fast once spores spread
piercing_rounds Piercing Piercing rounds1000Cheap insurance, stacks well
transport_belt Transport Belts, inserters, assemblersFull kitYou cannot build a factory without a build kit
electric_furnace Electric Power poles and substationsSeveral hundredThe most commonly forgotten item on the list
heating-tower Heating Heating tower2Power generation and later the Aquilo prerequisite

Landfill deserves special emphasis. Gleba's lowlands are shallow water tiles with a marbled, unbuildable surface. Your landing pad itself is fine, but the moment you want to expand outward you either find elevated terrain or pour landfill. Bring more than you think you need.

What You Must Never Bring

ItemWhy it is a mistake
yumako Yumako Yumako / jellynut Jellynut jellynut fruitGrows everywhere, spoils while sitting in a chest
SeedsHarvested from trees you have not even planted yet
stone Stone StoneMineable in the highlands, just walk there
coal Coal CoalCoal synthesis covers it once power is stable
solar_panel Solar panel Solar-only plansSurface solar output is only 50% here
Large buffer stockpiles of anything biologicalBuffering does not work - spoilage timers beat you

This is the single biggest mental adjustment: throughput beats storage on Gleba. On Nauvis you can buffer 10,000 iron plates and forget about it. On Gleba, nutrients Nutrients nutrients have a five-minute spoil window, so anything you stockpile turns into spoilage Spoilage spoilage inside the container. When that eventually jams you, https://factorioguides.com/space-age/gleba/spoilage-backup/ walks through clearing a backed-up line without tearing the whole block down.

Choosing Your Landing Site

Pick where you drop the cargo_landing_pad Cargo cargo landing pad before you commit the launch - relocating later is expensive.

The three biome rules:

  1. Red and green marshlands are where jellynut Jellynut jellystem and yumako Yumako yumako trees grow. You need both.
  2. Dark highlands hold the stone Stone stone patches and sit above the water line, so they are directly buildable.
  3. Pentapod nests only form on shallow water tiles - so highlands and midlands act as natural walls against expansion.

The trick most players miss: land on a highland/midland shelf wedged against both food biomes. You get buildable ground, stone access, food adjacency, and the water being between you and nest expansion instead of around you. You can push the enemy back further later by landfilling the shallow water they would otherwise use.

First 60 Minutes: The Build Order

Gleba first hour build order from power and farms through nutrients and bacteria cultivation to first agricultural science
  1. Power first. Drop a heating-tower Heating heating tower, attach a heat_exchanger Heat heat exchanger and steam turbine pair. This also unlocks the heating technology you will need before Aquilo.
  2. Farms second. agricultural_tower Agricultural Agricultural towers onto the fertile soil tiles surrounding wild trees. Do not place them on random marsh.
  3. Nutrients third. Fruit into mash into nutrients, headed straight into biochambers. Keep the line short - this is where the 5-minute timer bites.
  4. Bacteria fourth. Iron and copper bacteria cultivation inside biochambers. Only now does your metal supply become local.
  5. Spoilage sink fifth. Route spoilage Spoilage spoilage into a recycler Recycler recycler or burn it. Without a sink, one stalled machine backfills the whole line.
  6. Defense sixth. Turrets on the side facing the marsh, because that is the only direction attacks come from. The perimeter layouts in https://factorioguides.com/space-age/gleba/pentapod-defense/ assume exactly this geometry, so build to match it rather than boxing yourself in.
  7. Science seventh. agri-science Agri science Agricultural science packs can only be crafted on Gleba, so this is your export product.

Once you are past step 4 you are self-sustaining, and the imported plates stop mattering. Most failed Gleba runs fail somewhere between step 2 and step 4, because the chain stalls and everything rots.

Power Reality Check

solar_panel Solar panel Solar panels produce at 50% effectiveness on the Gleba surface, which makes them a supplement rather than a solution. The real chain is:

StageSourceNotes
Ignitionheating-tower Heating Heating tower burning local scrapCheap, needs a manual top-up early
Steady stateHeat exchanger plus turbine pairRequires water from an offshore pump
Scaledrocket-fuel Rocket fuel Rocket fuel made from jellyGleba generates rocket fuel renewably

Gleba is one of the best power planets in the game once running - it just has an awkward startup window. Your imported material should buy you through that window, nothing more.

Common Mistakes

MistakeWhat happens
Landing without landfillYou are boxed in by marsh in every direction
Buffering nutrientsThey spoil inside the chest before you use them
Building before picking a biomeYou end up relocating the pad and losing the launch
Assuming you can drill for oreThere is nothing to drill; it is bacteria or imports
No spoilage sink at scaleA single stall backfills the entire production line
Ignoring sporespentapod_egg Pentapod egg Pentapods are drawn to biological output, not pollution

Past the first hour the pressure shifts from setup to survival. Pentapod waves scale with your biological output rather than pollution, so the base you just built starts drawing attacks precisely because it is working. https://factorioguides.com/space-age/gleba/gleba-survival-guide/ covers keeping that base intact once the waves arrive, which is the point where most first landings actually collapse.

Community Verification and Resources

Last updated: 2026-09-26 | Verified against Factorio 2.0 / Space Age.

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