Fulgora Recycling Guide — Sorting Scrap, Holmium, and Power

Fulgora guide for Factorio Space Age. Scrap recycling sorter design, holmium processing, lightning power, and the recycler loop that doesn't deadlock.

You landed on Fulgora, set up a recycler feeding scrap, and within 10 minutes your belts are completely jammed with 12 different items. Random outputs from scrap recycling mean you can't predict what comes out — but you have to plan for everything that does. Start with https://factorioguides.com/space-age/fulgora/scrap-overflow/ for dedicated overflow management. If even one item type has no output path, the entire system stops.

TL;DR: Each recycled scrap item needs a dedicated output path — either to a storage chest, an assembler that uses it, or a recycler that voids it. A sushi belt + filter splitter system handles the sorting. Holmium ore goes to processing, everything else gets used or destroyed.
## Quick Reference 鈥?Fulgora Scrap

ItemProbabilityUseVoid Method
iron-gear-wheel Iron gear Iron gear22.5%Belts, assemblersRecycler loop
copper-cable Copper cable Copper wire22.5%CircuitsRecycler loop
iron-plate Iron plate Iron plate15.0%General buildShooting chest
battery Battery Battery5.6%AccumulatorsKeep
processing-unit Processing Blue circuit4.5%High-techKeep
holmium-ore Holmium ore Holmium ore2.8%EM scienceKeep
Module SetupItems Recycled25% ReturnOutput
No modules125%Common only
1 Quality 1122.5%Mixed
4 Quality 318.5%Up to epic
4 Speed 31.5/s25%Common only

The Mechanics Behind This Bottleneck

Fulgora replaces mining with scrap recycling. One scrap recycler produces a random selection from this pool:

MaterialWeightPrimary use
Iron gearCommonMall items, steel recycling
IceCommonWater → steam → power
ConcreteCommonFoundations, walls
Iron plateCommonGeneral construction
Copper plateCommonGeneral construction
Steel plateUncommonAdvanced items
BatteryUncommonAccumulators, science
Blue circuitUncommonScience, modules
Holmium oreRareScience, modules — the reason you're on Fulgora
Solid fuelCommonBoiler fuel
StoneCommonWalls, rails

Every item type needs a place to go. If blue circuits pile up and have no consumer, the belt backs up, the recycler stalls, and you stop getting holmium ore.

The Proven Fix — Sushi Belt + Filter Splitter Sorting

Stage 1 — The scrap processing line. Place recyclers in a row. Each feeds into a red belt running below. This belt carries all output items — it's your "sushi belt".

Stage 2 — Filter splitters. Circuit-controlled splitters (covered in our Circuit Network Guide) can automate the overflow routing for each item type. After the recycler row, add one filter splitter per item type. Each splitter filters one material onto a dedicated belt:

  1. First splitter: filter Holmium Ore → dedicated belt to processing
  2. Second: Blue Circuits → requester chest (feed mall)
  3. Third: Batteries → requester chest
  4. Fourth: Steel → requester chest or recycler void
  5. Fifth: Iron/Copper → dedicated storage (you'll use them)
  6. Remaining on sushi belt: concrete, stone, ice, solid fuel → recyclers for voiding
Fulgora scrap sorting sushi belt with filter splitters and dedicated output belts

Stage 3 — Voiding excess. The items you can't use (excess concrete, stone, gears) need to disappear. Route them to a recycler loop: recycler → belt → recycler → belt → ... until items are destroyed. Each recycler reduces items by 75% per pass, so 3 recyclers in series gets rid of anything.

Quick Tip: Don't store items you don't need. I tried buffer chests for everything. Turns out you get copper, iron, and gears way faster than you can use them. A buffer of 4 steel chests per item type is more than enough — route everything else to the void recycler.

The Holmium Processing Chain

Holmium ore is the reason you're on Fulgora. The processing chain:

  1. Holmium ore → Holmium plate (needs sulfuric acid)
  2. Holmium plate → Electromagnetic science (with other ingredients)
  3. Holmium plate → Superconductor (for quality modules)

The ratio: 1 scrap recycler produces roughly 0.3 holmium ore per second with average luck. One electromagnetic science assembler needs about 2.5 ore/second. Quality modules can improve holmium yield from recycling—see our Quality Module Guide. That means ~8 scrap recyclers running constantly for every 1 science assembler.

Scale accordingly: 40 recyclers → 5 science assemblers → 60 SPM of electromagnetic science.

Quick Tip for Min-Maxers: Holmium plate processing uses sulfuric acid. Bring it from Nauvis in barrels until you have a reliable iron supply on Fulgora — or you'll be running back and forth.

Power — Lighting Into Electricity

Lightning strikes metal objects on Fulgora. Lightning rods capture this and turn it into electricity.

Power setup:

  • 1 lightning rod covers a ~20 tile radius
  • Connect rods directly to accumulators (no power poles needed in the rod-to-accumulator path)
  • Lightning strikes are periodic, so build at least 50 accumulators per 10 rods
  • A single heavy lightning storm charges 50 accumulators in roughly 10 seconds

The math: Each rod produces ~1.5 MW during a strike. 10 rods + 100 accumulators provides continuous 5-8 MW — enough for a mid-size base. For megabase scale, build separate rod banks across islands and wire them together.

Traps People Keep Falling Into: Power poles on Fulgora attract lightning. If you run power lines across open ground between buildings, lightning will destroy them. Solution: run power under the metal foundation tiles. Foundation acts as a lightning shield — pipes and wires beneath it are safe.

Where Most Players Mess This Up

Sushi belt too short. If the sushi belt doesn't have enough room for all filter splitters, some item types never get filtered and pile up in the recyclers. Make the belt long enough for one splitter per item type.

No ice void path. Ice melts into water. Water creates steam. Steam runs turbines. This sounds great until your steam tanks are full and ice is still piling up — stalling the recycling. Always route excess ice to a recycler after your steam tanks are full.

Scrap islands run out. A full scrap patch on a large island lasts ~50 hours. Medium patches last 15-20 hours. Place your recycler grid centrally and extend belts to new scrap patches as old ones deplete.


Community Verification & Resources

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