Factorio Aquilo What to Bring - Landing Checklist Before You Launch

Aquilo landing checklist for Factorio Space Age - exactly what to pack, how much of each item, and the three things players forget that strand them. Ship your cargo rocket with the right manifest the first time.

Short answer: pack for cold, not for production. Aquilo has almost no local resources, so your rocket is your supply line. The absolute minimum is 4-6 heating towers, 2000+ rocket fuel, 10-15 rocket turrets with 1000 rounds, and 200+ ice platforms. The three things players forget: heat pipes (you cannot build the grid without them), concrete or ice platform for every single tile (nothing builds on snow), and spare heating towers (one failure cascades into a total freeze). Read the full manifest table below before you launch.

What Actually Makes Aquilo Hard

Aquilo is not hard because of enemies. It is hard because of two rules:

RuleConsequence
No local resourcesEverything except frozen ammonia must be imported
Everything freezesAny building outside heat range stops working

That means your cargo rocket manifest is not a suggestion - it is your entire base. Miss one item and you fly back, which costs a full round trip.

ResourceLocal on Aquilo?
Frozen ammoniaYes (limited)
IceYes (byproduct of brine separation)
StoneNo
Copper / IronNo
Coal / OilNo
WaterNo (must melt ice)

The Core Manifest

Aquilo landing checklist showing required quantities of heating towers, fuel, turrets, and platforms before launch

This is the minimum viable loadout. Scale quantities with your intended base size.

CategoryItemQuantityWhy
Heatheating-tower Heating Heating towers4-6Nothing works without heat
Heatheat-pipe Heat pipe Heat pipes200+Build the grid - you cannot make these there
Fuelrocket-fuel Rocket fuel Rocket fuel2000+Feeds towers and power
Poweraccumulator Accumulator Accumulators50+Solar is weak but stable
PowerSolar panels50+Low output, but free
Defenserocket-launcher Rocket Rocket turrets10-15Main anti-strafer defense
DefenseRocket ammo1000+Feeds the turrets
DefenseLaser turrets10-20Backup, no ammo needed
Buildice-platform Ice platform Ice platforms200+The only buildable surface
BuildConcrete500+Cheaper than ice for large areas
Productionchemical-plant Chemical Chemical plants10+Ammonia and ice processing
Productionassembling-machine-3 Assembling Assemblers20+Science and intermediates
ProductionInserters / beltsPlentyYou cannot craft more there easily

The Three Things Players Forget

These are the items that end runs. All three are cheap - missing them is expensive.

1. Heat pipes

You cannot build a heat grid without them, and Aquilo does not produce them. If you arrive with heating towers but no pipes, you have heat sources you cannot connect. Pack 200+ even for a small base.

2. Surface for every tile

Nothing builds on Aquilo snow. You need ice platform or concrete for literally every tile you place, including under belts and power poles. This is the single most common resource shortfall.

SurfaceCostWhen to Use
ice-platform Ice platform Ice platformHigherEarly, small areas
ConcreteLowerLarge bases, once you have supply

3. Spare heating towers

If one heating tower runs out of fuel, the buildings in its radius freeze, stop working, and stop consuming fuel - which can starve the next tower. One failure cascades into a total base freeze. Always pack 1-2 spares.

How Much Fuel Is Actually Enough

Rocket fuel is your limiting resource. It fuels the heating towers and is the input for several Aquilo recipes.

Base ScaleRocket Fuel NeededNotes
Scout landing1000Enough to test the surface
Starter base2000-3000Heat grid + first science
Full base5000+Requires a Nauvis resupply rocket

Do not land with under 1000. Running out of fuel on Aquilo means your heating towers stop, your base freezes, and you cannot fix it without a return trip.

Do NOT Bring These

ItemWhy to Leave It
Pollution-heavy buildsNo biters on Aquilo - pollution is wasted
Mining equipmentNothing to mine locally
Offshore pumpsNo liquid water to pump
Large ore buffersNo ore to buffer

Aquilo has no biter threat. Skip everything you would bring for defense against evolution - rocket turrets are purely for strafers, the flying enemy unique to this planet.

Pre-Launch Checklist

Before you hit launch, confirm:

CheckConfirm
Heating towers + spares6+ packed
Heat pipes200+ packed
Fuel2000+ packed
Ice platform / concrete200+ / 500+
Rocket turrets + ammo10+ / 1000+
Chemical plants10+
Platform can survive the routeUncommon quality or better
Previous planet sciences runningAll 4 complete

The last row matters most. Do not visit Aquilo until the other planets are producing consistently - you cannot build Aquilo infrastructure without their unlocks.

Related Guides

  • https://factorioguides.com/space-age/aquilo/aquilo-guide/ - full landing preparation and survival mechanics
  • https://factorioguides.com/space-age/aquilo/excess-ice/ - the ice surplus problem you will hit on arrival
  • https://factorioguides.com/space-age/guide/planet-order-guide/ - confirm Aquilo is your next planet

Community Verification and Resources

Last updated: 2026-09-28 | Verified against Factorio 2.0 / Space Age.

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