Aquilo Landing Preparation - What to Bring and How to Survive in Factorio Space Age

Aquilo landing preparation for Factorio Space Age. What to bring, heating mechanics, cryogenic science, and how to survive on Factorio coldest planet.

Aquilo survival at a glance: Bring heating towers, rocket fuel, ice platforms, rocket turrets, and energy weapons. Land only after you have unlocked all previous planet sciences. Build a heat pipe grid first, then power, then defense, then science. Aquilo has no local resources except frozen ammonia -- everything else must be imported from other planets. Check https://factorioguides.com/space-age/guide/planet-order-guide/ for when to visit, and https://factorioguides.com/space-age/platform/space-platform-guide/ for the ship design that can reach the ice planet.
## Quick Reference 鈥?Aquilo

CategoryMust BringAlternativeWarning
PowerSolar + accumulatorsheating-tower Heating Heating towerRocket fuel needed
Heatingheat-pipe Heat pipe Heat pipesNuclear reactorIce platform
Productionchemical-plant Chemical Chem plantsFoundryNo mining
Defenserocket-launcher Rocket RocketsLaser turretsPower hungry
Heat SourceTiles to 500 CTiles to 100 CMax Range
Heating tower (fuel)82030 tiles
Nuclear reactor154055 tiles
Heat exchanger chain205080 tiles

When to Go to Aquilo

Aquilo is the fifth planet you should visit (after Vulcanus, Fulgora, Gleba, and Nauvis upgrades). Do not attempt Aquilo until you have:

  • All 4 planet sciences (metallurgic, electromagnetic, agricultural, and your Nauvis sciences) producing consistently
  • A robust space platform that can survive the trip through the asteroid belts to reach Aquilo orbit
  • Heating tower technology unlocked (from earlier planet research)
  • Production capacity to ship bulk resources via cargo rocket
PrerequisiteMinimum LevelWhy It Matters
Space platform durabilityUncommon quality +Aquilo route has dense asteroid fields
Rocket fuel production1000+ in storageYou will ship massive quantities
All planet sciencesTier 1 completedAquilo tech requires previous planet research
Turret upgradesDamage 6+Strafers are fast and hit hard

What to Bring to Aquilo

Aquilo survival essentials showing what to bring, threats to face, and build order for the frozen planet

Aquilo has zero local resources except frozen ammonia (and even that is limited). Pack everything. These items are not optional:

CategoryItemsQuantityUse
HeatHeating towers4-6Prevent buildings from freezing
FuelRocket fuel / Solid fuel2000+Fuel for heating towers and power
DefenseRocket turrets10-15Anti-strafer main defense
DefenseLaser turrets10-20Backup defense, free ammo
DefenseRocket ammo1000+Feeds rocket turrets
ExpansionIce platforms200+Buildable surface on frozen water
ConstructionSolar/Accumulators50+Solar works (low light but stable)
ConstructionAssemblers/Chem plants20+Base production infrastructure
TransportCargo rocket parts100+Return to Nauvis when done
Aquilo has no: iron ore, copper ore, coal, stone, oil, or water (only frozen ammonia lakes). Your entire factory must be fed by cargo rockets from other planets. Every belt, assembler, and ammunition shipment must be planned before you land.

Build Order on Aquilo

Phase 1: Heat grid (immediate) Land and build a heating tower immediately. Connect it to heat pipes that radiate through your base. Without heat, buildings work at reduced speed. In sub-zero conditions, unheated assemblers stop entirely within 60 seconds.

  • Place one heating tower per 30-40 buildings
  • Burn rocket fuel or solid fuel (rocket fuel has 2x the heat value)
  • Run heat pipes in a grid pattern. Each heat pipe segment radiates heat to adjacent buildings within 2 tiles

Phase 2: Power Heating towers double as power generators through steam turbines. Pump water from frozen ammonia -- heat it with the tower, run it through turbines, then pipe the steam around.

  • 4 heating towers with turbines generate roughly 20-30 MW
  • Supplement with imported nuclear fuel if your power demands exceed 50 MW
  • Store steam in tanks for surge capacity

Phase 3: Defense perimeter Strafers are flying biters that ignore walls and attack from range. Rocket turrets are the primary counter. Place them in overlapping fields around your base perimeter. Laser turrets work well as secondary coverage because freezing slows strafers but does not reduce laser damage.

  • 10 rocket turrets cover a small island base completely
  • Add laser turrets for the gaps between rocket fields
  • Belt-feed rockets from a central ammo assembler

Phase 4: Science production The Aquilo-specific science pack (cryogenic science or similar) requires cryogenic plant processing. Research the heat-related upgrades first, then science production.

Strafers and How to Handle Them

ThreatHPDamageCounterPriority
Small strafer50015/shotRocket turret x3Medium
Medium strafer150025/shotRocket turret x5High
Large strafer500040/shotRocket + laser turretsCritical

Strafers spawn from nests on the ice. They path directly toward your heat sources. If you have a single large heating tower without turret coverage, expect a wave of strafers converging on it within 20 minutes of setup.

Key strategy: Rocket turrets outrange strafers. Build them at your perimeter so strafers enter rocket range before they can fire on your buildings. Keep a repair pack ready -- strafer attacks happen in waves (3-5 strafers per wave on Aquilo normal difficulty).

If you have flamethrower defense experience from Nauvis, note that strafers take reduced fire damage. Stick to kinetic (rocket turrets) and laser.

Shipping Logistics

ResourceShipped FromFrequencyAmount per Shipment
Rocket fuelNauvisEvery 30 min200-500
Iron/copper platesNauvisEvery hour1000 each
Turrets/ammoNauvisBefore waves500 rocket ammo
Ice platformsNauvis or platformOn expansion100 at a time
Science packsAquiloTo Nauvis500-1000 at a time

Use cargo rockets rather than space platform drop pods for bulk supply. The Aquilo orbit route is dangerous for space platforms without heavy defense.

Bottom Line

Aquilo is the survival exam of Factorio Space Age. It forces you to manage heat distribution, import every resource, and defend against a fast new enemy type. The payoff is the cryogenic science tree, which unlocks fusion power and the final victory condition. If you can survive Aquilo's first 2 hours, you can beat Space Age.

Planet order review: Vulcanus first (foundry), then Fulgora (quality), then Gleba (bioflux), then return to Nauvis to scale up, and finally Aquilo. See the planet order guide for the full progression path.

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