Production Science Pack Ratios - Purple Science Setup for Space Age
Updated: Jun 20, 2026
6 min read
Purple science at a glance: 5 assemblers need 9 steel furnaces, 2 engine assemblers, 2 electric engine assemblers, and 1 lubricant chemical plant. Total: about 15 machines running off a standard main bus. The key bottleneck is always electric engines -- most builds underestimate how many engine assemblers they need.
Recipe and Requirements
1xElectric engine
+
1xProductivity module 1
+
1xRail
→
3xProduction science
The Production Science Pack (Purple) is the mid-game gate in Factorio Space Age. Each craft takes 10 seconds and produces 3 packs (up from 2 in Factorio 1.0). The three ingredients force you to scale up steel production, start lubricant-based manufacturing, and build your first module factory.
| Ingredient | Per Pack | For 5 SPM | Source |
|-----------|:--------:|:---------:|--------|
| Electric Engine Unit | 0.33/s | 1.67/s | Engine + Red Circuit + Lubricant |
| Productivity Module 1 | 0.33/s | 1.67/s | Red Circuit + Green Circuit |
| Rail | 0.33/s | 1.67/s | Steel + Stone |
If you are coming from [blue science](https://factorioguides.com/science-packs/blue-science-guide/), purple science is a different kind of challenge. Blue science tests your oil refining. Purple tests your raw resource scaling -- specifically steel throughput and circuit production.
Optimal Ratios for 5 SPM
5 SPM is a comfortable mid-game target when first setting up purple science. It unlocks the main Space Age tech tree without forcing a megabase.
| Component | Machines | Input | Notes |
|-----------|:--------:|-------|------|
| Purple science assemblers | 5 | 3 ingredients each | Craft time 10s, output x3 |
| Electric engine assemblers | 2 | Engine + Red + Lube | 1 assembler feeds ~2.5 science assemblers |
| Engine unit assemblers | 2 | Steel + Gears + Pipes | AM2, direct feed to electric engines |
| Productivity module 1 assemblers | 1 | Red + Green circuits | One AM1 handles up to 10 SPM |
| Rail assemblers | 1 | Steel + Stone | One AM1 handles more than 5 SPM needs |
| Green circuit assemblers | 2-3 | Copper cable + Iron | Shared with other sciences |
| Red circuit assemblers | 1-2 | Plastic + Copper + Green | Shared with blue science |
| Lubricant chemical plant | 1 | Heavy oil | 1 plant at basic output is enough |
| Steel furnace (stone/steel) | 9 | Iron ore + Coal | Steel for rails + engine + modules |
Common ratio trap: One engine unit assembler needs 1 steel/sec. Two engine assemblers need 2 steel/sec. Two rail assemblers need 5.4 steel/sec. Plus steel for the productivity module production chain. Your steel column should be at least twice what you think it needs. Check our Smelting Ratios Guide for exact furnace counts.
Lubricant Production
Purple science is the first point where you need lubricant. If you already have oil processing set up for blue science, adding lubricant is simple:
| Step | Machine | Input | Output |
|------|---------|-------|--------|
| Heavy oil extraction | Refinery (advanced) | Crude oil + Water | Heavy + Light + Petroleum |
| Heavy oil cracking | Chemical plant | Heavy oil | Light oil (optional) |
| Lubricant | Chemical plant | Heavy oil | Lubricant |
**The trick:** Do not crack all your heavy oil into light oil. Reserve at least one full pipe of heavy oil for lubricant production. Each electric engine unit needs 1 lubricant, and at 5 SPM you consume about 1.67 lubricant per second -- that is roughly 3 chemical plants worth of heavy oil cracking diverted to lube.
If you are using basic oil processing, a single refinery on crude oil produces 30 heavy oil per cycle. That feeds about 1.5 chemical plants making lubricant -- barely enough. Switch to [advanced oil processing](https://factorioguides.com/production-ratios/oil-processing-guide/) as soon as your blue science is stable. Advanced processing doubles heavy oil output per cycle.
Layout -- Compact Purple Science Cell
The optimal layout for purple science follows a straight line:
1. **North side:** Steel furnace column feeds into a splitter that sends steel to rail production, engine production, and productivity module assembly
2. **Middle row:** Engine assemblers feed into electric engine assemblers. Productivity module assemblers sit on the circuit bus
3. **South side:** Rail production on stone/steel input. Red and green circuits come from the main bus or a dedicated circuit sub-factory
4. **Output:** All three ingredients meet at the purple science assemblers. Belts merge using a 3-to-1 balancer
Material routing: Purple science is the first point where the main bus becomes tight. You need steel, iron, copper, stone, plastic, and green circuits all flowing. Plan for 4 lanes of steel if you intend to scale past 15 SPM.
Scaling Beyond 5 SPM
When you decide to push purple science higher, these are the bottlenecks to watch for:
| SPM Target | Purple Assemblers | Steel Furnaces | Electric Engine Assemblers | Key Constraint |
|:----------:|:----------------:|:-------------:|:-------------------------:|----------------|
| 5 | 5 | 9 | 2 | Steel throughput |
| 15 | 15 | 27 | 6 | Lubricant + Red circuits |
| 30 | 30 | 54 | 12 | Module factory space |
| 45 | 45 | 81 | 18 | Entire bus redesign needed |
**Scaling tip at 30+ SPM:** Switch electric engine assemblers to Assembling Machine 3 with speed module 1s. The recipe is slow (10s base), and speed modules directly increase purple science output per assembler without adding complexity to the ingredient belts.
A dedicated electric engine sub-factory becomes necessary around 30 SPM. You can use [circuit network control](https://factorioguides.com/blueprints/circuit-network-guide/) to balance lubricant between electric engine production and battery manufacturing for your other science packs.
Common Mistakes
- **Underestimating steel:** Purple science consumes steel for rails, engine units, and productivity module component chains. A single yellow belt of steel (15/s) supports about 10 SPM of purple science only. Share with other sciences and you will run out quickly.
- **Neglecting module production:** Productivity module 1 requires 5 red circuits and 5 green circuits per unit. At 5 SPM, each minute you burn 50 red and 50 green circuits just on modules. That is comparable to the circuit consumption of blue science. Building a dedicated module assembler early saves you from circuit starvation later.
- **Not planning rail output:** One rail assembler at a full belt of steel produces 2 rails per second. That is enough for 5 SPM, but if you are also building rail networks for your factory expansion, the purple science demands will eat into your construction supply. Build a separate rail assembler just for science.
Bottom Line
Purple science is where Factorio starts demanding real resource throughput. You need steel at scale, lubricant from your oil setup, and a small circuit factory running alongside everything else. Start at 5 SPM with 9 steel furnaces and 2 electric engine assemblers. Scale up in chunks rather than trying to build a 45 SPM setup from scratch -- the mid-game is about iteration, not perfection.
**Next step:** After purple science, the logical next milestone is setting up a space platform for [space science](https://factorioguides.com/space-age/space-platform-guide/). Or you can tackle utility science (yellow) to unlock logistic robots and upgrade your factory logistics.
Community Verification
- [Factorio Wiki: Production science pack](https://wiki.factorio.com/Production_science_pack) -- Recipe reference and crafting times
- [Factorio FFF-419: Space Age science changes](https://factorio.com/blog/post/fff-419) -- Official changes to purple science output from 2 to 3 per craft