Oil Processing — Ratios, Cracking, and Refinery Setup

Complete Factorio oil processing guide: refinery ratios, cracking math, heavy/light balancing, basic vs advanced refining, and cheat sheet for perfect balance.

Advertisement 160 × 600

Oil processing is where most factory layouts fall apart. Unlike ore patches that just run, oil wells deplete over time, refineries produce three outputs at once, and if any of those outputs backs up, everything stops. I've rebuilt my refinery block more times than any other section of the factory.

TL;DR: Build 8 refineries with advanced processing. Crack heavy→light (1 plant), light→petroleum (7 plants). That's the magic 8:1:7 ratio. No backups, maximum plastic throughput.

Basic vs. Advanced Refining

You start with basic refining, but you'll want advanced as soon as possible.

AspectBasic ProcessingAdvanced Processing
UnlockedStartOil Processing research
Input100 Crude Oil100 Crude + 50 Water
Heavy Oil3050
Light Oil3050
Petroleum4030
Total units100130 (30% more)

Here's the trade-off: advanced processing gives you 30% more total output per refinery, but it shifts the ratio toward heavy and light oil. You get less petroleum per cycle, which means you absolutely need cracking to convert the excess heavy and light into more petroleum.

Oil cracking balance showing the 8:1:7 refinery to cracking ratio

The Three Outputs — Where Everything Goes

Each oil product has specific uses:

Heavy Oil

  • Lubricant production (1 heavy = 10 lubricant)
  • Cracking to light oil (40 heavy → 30 light)
  • Flamethrower turret ammo

Light Oil

  • Solid fuel production (most efficient source: 1 light = 1 solid fuel)
  • Rocket fuel (10 solid fuel + 10 light = 1 rocket fuel)
  • Cracking to petroleum gas (30 light → 20 petroleum)

Petroleum Gas

  • Plastic bars (20 petroleum + 1 coal = 2 plastic)
  • Sulfur (30 petroleum + 30 water = 2 sulfur)
  • Sulfuric acid (5 sulfur + 1 iron + 100 water = 50 acid)
  • Solid fuel (least efficient from petroleum)

The Critical Cracking Ratio

With advanced processing, 8 refineries produce per second:

OutputPer refinery8 refineries total
Heavy Oil50/s400/s
Light Oil50/s400/s
Petroleum30/s240/s

The consumption rates for a typical mid-game factory:

ConsumerInput typeRate per machine
Heavy→Light crackerHeavy Oil40 every 2s (20/s)
Light→Petro crackerLight Oil30 every 2s (15/s)
Plastic plantPetroleum20/s
Sulfur plantPetroleum30/s

The 8:1:7 ratio:

With 8 refineries (all heavy/light going to cracking and petroleum being consumed):

PlantCountOutput consumed
Refinery8
Heavy→Light cracker120 heavy/s out of 400/s (lubricant takes the rest)
Light→Petro cracker7105 light/s (remainder goes to solid fuel)
Plastic plantsN240 petroleum/s from cracking + remaining

The math works out: crack just enough heavy and light to meet petroleum demand. The rest goes to lubricant and solid fuel.

If you don't consume or crack heavy oil, refineries will stall. This is the single most common oil processing failure. Always have a lubricant buffer tank AND a cracking plant connected to heavy.

Fluid Handling Tips

Storage tanks: One tank per fluid type is enough for buffering. More doesn't help — your goal is to keep fluids moving, not store them.

Underground pipes: These reduce the pipe entity count and improve game performance. They also make your refinery block look cleaner.

Pump control: Use circuit conditions to control cracking:

Circuit-controlled cracking: pumps enable only when heavy/light oil exceeds 20,000

This ensures your heavy oil tank always has some lubricant reserve before cracking kicks in.

Troubleshooting Oil Processing

SymptomCauseFix
Refineries stalledHeavy oil fullAdd lubricant buffer + cracking
Petroleum starvingNot enough crackingAdd light→petroleum plants
Lubricant emptyToo much crackingIncrease heavy→light threshold
Wells below 2/sDepletedSpeed modules + beacons, or expand
Plastic backed upBelt full, not consumedCheck red circuit consumption

Cheat Sheet — Copy-Paste Setup

For a mid-game refinery block, build this:

Building list:

  • 8 Refineries (advanced processing)
  • 1 Chemical plant (heavy→light cracking)
  • 7 Chemical plants (light→petroleum cracking)
  • 4+ Plastic plants
  • 1 Sulfur plant
  • 1 Lubricant plant
  • Storage tanks: heavy, light, petroleum
  • 4 Offshore pumps (water for refining + cracking)

Pipe layout: Oil refinery pipe manifold showing water input, 8 refineries, and the heavy-light-petroleum output pipes

Bottom Line

Oil processing looks intimidating, but the 8:1:7 ratio handles everything. Build refineries in a line, pipe outputs down three parallel lines, and use circuit-controlled cracking to keep everything balanced.

Numbers to remember:

  • 8 refineries + 1 heavy cracker + 7 light crackers = perfect balance
  • Heavy oil → lubricant first, crack the rest
  • Petroleum is the most consumed output. Cracking toward it always
  • One pump-controlled cracking plant prevents backpressure

Related: Blue Science Guide — putting oil to work, Nuclear Power Guide — the next major power upgrade.

Advertisement 160 × 600