Beacon and Module Layout —8-Beacon Setup

Beacon and module guide for Factorio. The 8-beacon layout that maximizes productivity and speed. Module combinations, power costs, and the math behind efficient factory design.

Beacons amplify module effects across multiple buildings.

beacon Beacon
One beacon with
productivity_module_3 Productivity
speed modules can boost 8 nearby assemblers —if you lay them out correctly.

TL;DR: 8-beacon layout surrounds one assembler with 8 beacons. Fill beacons with speed modules, assemblers with productivity modules. Result: +30% productivity at +10% speed. The endgame standard for expensive recipes.
8-beacon layout showing assembler surrounded by 8 beacons with module distribution

How Beacons Work

Beacons transmit module effects to nearby buildings:

  • Range: 9 tiles (affects buildings in 9脳9 area)
  • Distribution: Effect is split —50% transmission to each building
  • Stacking: Multiple beacons stack additively
  • Limit: Maximum 12 beacons can affect one building

Key rule: Beacons don't affect other beacons. Only production buildings (assemblers, furnaces, chemical plants, etc.).

The 8-Beacon Layout

The standard endgame layout:

  • 1 assembler (3脳3) in center
  • 8 beacons surrounding it (in the 12 possible positions, use 8)
  • Beacons filled with
    productivity_module_3 Productivity
    Speed Module 3 (+50% speed each)
  • Assembler filled with
    productivity_module_3 Productivity
    Productivity Module 3 (+10% productivity, -40% speed)

The math:

  • 8 beacons 脳 +50% speed 脳 50% transmission = +200% speed
  • Assembler PM3: -40% speed, +30% productivity
  • Net: +160% speed, +30% productivity

Module Combinations

Different goals need different setups:

GoalBeacon ModulesAssembler ModulesResult
Max productivity8脳 SM34脳 PM3+30% items, +160% speed
Max speed8脳 SM34脳 SM3+360% speed, 0% productivity
Balanced8脳 SM32脳 PM3 + 2脳 SM3+15% items, +260% speed

Recommendation: Use max productivity for expensive recipes (rocket parts, science packs). Use max speed for cheap bulk items (gears, circuits).

Power Cost

Beacons and modules draw massive power:

  • Beacon: 480 kW base + module drain
  • Speed Module 3: +70% power consumption
  • Productivity Module 3: +80% power consumption

8-beacon setup power:

  • 8 beacons 脳 480 kW = 3.84 MW
  • 8 SM3s 脳 70% = +560% drain
  • Total: ~25 MW per assembler

The tradeoff: 25 MW sounds expensive, but +30% productivity means 30% less ore, oil, and processing for the same output. Power is cheap; resources are precious.

What Veterans Learn the Hard Way

  • 12-beacon is overkill —8 beacons hits the sweet spot. 12 beacons = marginal gains, massive power cost.
  • PM3 first, then beacons —productivity modules reduce resource cost. Speed beacons fix the speed penalty.
  • Not for everything —8-beacon setups are overkill for cheap items. Use for expensive recipes only.
  • Power grid matters —100 beaconed assemblers = 2.5 GW. Plan your nuclear setup accordingly.

Common Mistakes

MistakeConsequence
12-beacon layoutsDiminishing returns, power grid collapse
SM3 in assemblersWasted productivity potential
Beaconed smeltersFurnaces are cheap —beacons are overkill
Ignoring power costsBrownouts when factory scales up

The Bottom Line

8-beacon layouts with PM3 assemblers and SM3 beacons are the endgame standard. +30% productivity saves resources. Power cost is acceptable at scale. Use for expensive recipes, skip for cheap bulk.


Related: Production Ratios | Oil Processing