Your First Factory — Factorio Beginner Guide

Factorio beginner guide: building your first factory from scratch. Automation, red+green science, furnace columns, mall setup, and the expansion path to mid-game.

Your first factory is a mess. That's normal. The inserter grabbing from the furnace is putting iron plates into the gear assembler that's feeding the red science — but the belt looped back and now everything's on the same belt and nothing reaches the lab. Here's a cleaner starting setup.

TL;DR: Build a furnace column feeding a main bus. 4 lanes iron, 2 lanes copper. Science off the bus as a side-factory. Don't belt-engineer on the main bus — build science on dedicated lines that pull from the bus and output packs on a separate belt.
Main bus layout showing furnace column, belt balancer, bus lanes, and off-bus production lines

The Root Cause — Why First Factories Stall

The mistake is building everything in-line. Smelters → belt → assemblers → belt → labs, all in one long chain. One assembler runs out of input and the entire line stops.

The fix is the main bus—a set of parallel belts running through the factory. Each production line pulls what it needs from the bus. For a full breakdown of lane allocation and expansion strategy, see our Main Bus Design Guide. The bus keeps flowing even if individual production lines stall.

Step 1 — Smelting column. Build 24 stone furnaces per ore type (12 each side of a belt). Iron on one belt, copper on another. See our Smelting Ratios Guide for furnace-to-belt matching. Steel needs 5 iron per plate — build a dedicated steel column later.

Step 2 — The bus. Run 4 lanes of iron, 2 lanes of copper, 1 lane of gears, 1 lane of green circuits down the middle of your factory. Leave room to add more lanes.

ResourceLanes on busWhy this many
Iron plates4Green circuits + gears + science + ammo
Copper plates2Green circuits + red circuits + science
Iron gears1Inserters + belts + red science
Green circuits1Everything past green science

Step 3 — Science side-factory. Don't put science assemblers on the bus. Build them on the side, pulling resources from the bus:

  • Red science: 5-10 assemblers on the side of the bus
  • Green science: separate sub-factory with its own belt/inserter production
  • Science packs output to a single belt → labs
Quick Tip: Your mall (building item production) is a separate thing from your science line. The mall produces belts, inserters, assemblers, furnaces — things you hand-place. Science produces research packs. Don't mix the two on one belt. If your belt assembler runs out of iron, you still want science running.

The Exact Setup That Works

Furnace area (build first):

  • 48 stone furnaces: 24 iron (12 per side), 24 copper (12 per side)
  • Output to 4 belts: 2 iron, 2 copper (upgrade to 4 iron lanes later)

Belt balancer (after furnaces):

  • A 4-to-4 balancer at the start of the bus
  • Keeps all lanes balanced even if some furnaces underproduce

Production off the bus (build in order):

Off-bus lineWhat it makesResources from bus
Line 1Red scienceIron plates + gears
Line 2Green circuitsIron + copper plates (needs its own copper cable first)
Line 3Mall: belts, inserters, assemblersIron + copper + green circuits
Line 4Green scienceInserters + belts + green circuits
Line 5Furnace upgrade (steel)Iron plates (separate column)

Lab area (at the end of the bus):

  • 20 labs in a 2×10 grid
  • Feed science from one side
  • Use inserters to pass science packs between labs

Where Most Players Mess This Up

No space between bus lanes. The bus needs gaps — 2 tiles between each lane pair. This is where underground belts, splitters, and power poles fit. No gaps means you can't pull from the bus without rebuilding it.

Science on the bus. If your science assemblers output back onto the bus, your labs will pull materials intended for other production. Science output needs its own dedicated belt.

Copper runs out. Green circuits need 3 iron + 1 copper per circuit. At scale, green circuits consume copper faster than anything else. 2 lanes of copper become 1 lane to circuits and 1 lane to everything else. Expand your copper supply early.

What's Next After Red + Green Science

Once red and green are automated, the next milestones:

  1. Steel production — 5 iron plates per steel -> 4 steel furnaces for every 20 iron furnaces
  2. Oil processing — plastic + sulfur for blue circuits + military science
  3. Blue science — needs engines (steel + pipes + gears) and red circuits (green circuits + plastic). Our Oil Processing Guide covers the refinery setup that produces the plastic and sulfur you’ll need.
  4. Military science — walls + grenades + piercing ammo. Don’t rush this unless biters are pressing. If they are, our Early Game Defense Guide shows how to secure your perimeter.

Each milestone is a new side-factory pulling from the bus. The main bus design means you can build all of them without tearing down what already works.


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