Factorio Beginner's Guide — Your First 10 Hours

The complete Factorio beginner's guide. Everything from your first assembling machine to launching a rocket. With visual progression maps, science pack setup, and common mistakes to avoid.

Welcome to Factorio

Factorio is a game about building and automating a factory. Your goal: launch a rocket into space. The twist? Everything is manual at first. Your job is to automate yourself out of a job.

This guide takes you from opening the game to launching your first rocket. No prior experience needed.

How long does it take? Casual playthrough: 40-60 hours. Speedrun: under 2 hours. Don't rush — enjoy the automation!


Game Progression Timeline

Factorio Game Progression Timeline - 6 major phases from early game to rocket launch

The diagram above shows the 6 major phases of a standard Factorio playthrough. Each phase unlocks new mechanics and challenges.


Your First Hour

What to Do First

Hour 0-1: The Tutorial Phase

Step 1: Open the game and pick a map.

  • Click New Game
  • Select Freeplay mode (the real game)
  • Keep default settings for your first run
  • Click Generate

Step 2: Walk around and collect resources.

  • Walk with WASD keys
  • Mine resources by holding left-click on rocks/trees
  • Pick up everything — ore, wood, stone
  • Build your first stone furnace near iron ore

Step 3: Smelt iron and copper.

  • Place a stone furnace (press E to open build menu)
  • Put iron ore in the top slot, coal in the bottom
  • Wait for iron plates to appear
  • Repeat for copper ore

Step 4: Build your first assembler.

  • Craft an Assembling Machine 1 from the menu (E)
  • Place it near your smelting area
  • Insert iron plates → get iron gear wheels
  • Insert gears + iron plates → get inserters

Step 5: Automate your first belt.

  • Place a transport belt connecting ore to your furnace
  • Place an inserter taking plates out of the furnace
  • Use inserters to feed the assembler

Key lesson: If you're doing something manually more than once, automate it.

First Science Pack — Red & Green

Red Science Pack Red Science Iron + Copper
Green Science Pack Green Science Belt + Inserter
Stone Furnace Furnace Smelting
Assembler Assembler Crafting
Inserter Inserter Item movement
Transport Belt Belt Transport

The Science Pack Progression

Science Pack Unlock Order

Research unlocks new technologies in a specific order. Here's what each science pack unlocks:

ScienceColorKey Unlocks
AutomationRedBelts, inserters, assemblers
LogisticsGreenLogistic belts, circuits, automation 2
MilitaryYellowCombat, defense, walls
ChemicalBlueOil, blue circuits, modules
ProductionPurpleProductivity modules, beacons
UtilityOrangeNuclear, logistics bots
SpaceWhiteRocket launch, win

Build a science lab as soon as you have red science — it unlocks everything else.


Building Your First Mall

What is a Mall?

A Mall (short for "shopping mall") is a factory section that produces everything you need to expand:

  • Inserters (all types)
  • Underground belts
  • Splitters
  • Assembling machines
  • Miners
  • Smelting columns
  • Power poles
  • Science packs

Why build it? Instead of hand-crafting 200 inserters for your train network, you just drive to the mall and pick them up.

Pro tip: Build your mall next to your main base but with its own smelting. Keep the production separated.


The Main Bus Layout

Main Bus — Your Factory's Backbone

The main bus is the most popular beginner-friendly factory design. It works like a highway:

  1. Lanes run in parallel — Iron plates on lanes 1-4, copper on 5-8, etc.
  2. Branches off — Splitters take items from the bus as needed
  3. Easy to expand — Just add more lanes when you run out

The 4-lane bus rule: Start with 4 iron and 4 copper lanes. This is enough for most early-game bases.

4
Iron Lanes
For SPM < 100
8
Total Lanes
4 iron + 4 copper
120
Items/lane/s
Yellow belt throughput
2
Splitters
Per bus branch

Common Beginner Mistakes

Not enough smelting early. Every beginner under-builds smelting. You need at least 24 electric furnaces per resource type to keep up with mid-game demand.

No defense until biters attack. By the time biters are at your walls, it's too late. Build walls and turrets as soon as you have military science.

Not researching efficiency modules. Efficiency Module 1 reduces pollution by 30% for almost no cost. Research this early to reduce biter aggression naturally.


Controls Quick Reference

Essential Keybindings
KeyAction
WASDMove character
EOpen build menu
QOpen deconstruction menu
Shift + ClickQuick build (no confirmation)
AltToggle entity info overlay
Ctrl + ClickCopy-paste building settings
FRotate building
ZToggle zoom
MOpen map
BOpen blueprint book

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