I put off nuclear for three playthroughs. Solar seemed simpler, steam seemed cheaper. Then I built my first 2×2 reactor and watched 480 MW light up from a single fuel cell. I haven't looked back.
Why Go Nuclear?
Nuclear isn't the cheapest option, but it's the best middle ground for a mid-to-late game factory:
| Power Source | MW per tile | Fuel cost | UPS impact | Setup effort |
|---|---|---|---|---|
| Steam engines | ~0.3 MW/tile | Free (coal) | Low | Minimal |
| Solar panels | ~0.06 MW/tile | Free | Best | Massive |
| Nuclear | ~5 MW/tile | Cheap (uranium) | Good | Moderate |
- A 2×2 reactor produces 480 MW in the space of 8 solar panels
- One uranium patch lasts hundreds of real-time hours
- Nuclear UPS impact is far lower than 10,000 solar panels and accumulators
- Scales from 40 MW (single reactor) to multi-GW tileable designs
Fuel Cycle — From Ore to Power
The nuclear fuel chain has several stages:
Each centrifuge processes 10 uranium ore per cycle (12 seconds without modules). At 0.7% enrichment, you'll get about 1 U-235 for every 143 ore processed.
Fuel cells combine the two isotopes:
Each fuel cell burns for 200 seconds in a reactor. A single reactor uses 0.005 fuel cells per second — about 18 cells per hour.
Reactor Layout — 2×2 Standard
The 2×2 layout is the gold standard for nuclear power. Four reactors arranged in a square, each touching two neighbors.
Neighbor bonus: Each adjacent reactor adds +100% heat output. A 2×2 gives:
- Corner reactors: +100% (1 neighbor) = 80 MW each
- Center reactors: +300% (2 neighbors) = 160 MW each
- Total: 480 MW from 4 reactors at 72 fuel cells/hour
Component counts for 2×2:
| Component | Count | Notes |
|---|---|---|
| Nuclear reactors | 4 | 2×2 arrangement |
| Heat exchangers | 48 | 12 per reactor |
| Steam turbines | 84 | 21 per reactor |
| Offshore pumps | 4 | 1 per 12 exchangers |
| Fuel cells/hr | 72 | 18 per reactor |
Heat Pipe Physics
Heat moves through heat pipes similarly to fluids but with two key rules:
- Max distance: Heat travels about 16 tiles from a reactor before significant dropoff
- Max load: Each heat pipe segment can carry heat for up to 4 heat exchangers
Design rules:
- Keep heat pipes within 20 tiles of the reactor
- Run double heat pipes for 2+ reactor wide setups
- Place heat exchangers on both sides of the heat pipe
- More heat pipes = more capacity, not more range
For a 2×2 reactor, run a thick heat pipe line (3-5 parallel pipes) from the reactor block to the exchanger array.
Fuel Efficiency Comparison
| Setup | Reactors | Cells/hr | Total MW | MW per cell | Space |
|---|---|---|---|---|---|
| 1×1 | 1 | 18 | 40 | 2.22 MW | Small |
| 2×1 | 2 | 36 | 160 | 4.44 MW | Compact |
| 2×2 | 4 | 72 | 480 | 6.67 MW | Standard |
| 2×3 | 6 | 108 | 800 | 7.41 MW | Wide |
| 2×4 | 8 | 144 | 1,120 | 7.78 MW | Very wide |
The neighbor bonus makes larger setups wildly more efficient. A 2×4 produces 7× the power of four 1×1 reactors but uses the same fuel.
Kovarex Enrichment — The Game Changer
Without Kovarex, you need centrifuge processing to get U-235 — and the 0.7% rate makes expansion painful.
What this does: Each cycle consumes 5 U-238 and produces 1 net U-235. After bootstrapping with 40 U-235, Kovarex runs indefinitely, producing enough fuel for any size reactor.
Bootstrapping: You need 40 U-235 to start Kovarex. That's about 6,000 uranium ore without productivity modules. Stockpile U-235 while running the reactor manually or supplement with solar/steam.
Steam Storage Strategy
Each steam tank holds 25,000 units of steam (2.425 GJ). With 200-second fuel burn cycles:
- Buffer size: 20 tanks store enough steam for ~5 minutes at 480 MW full load
- Circuit control: Connect a tank to a decider combinator. Insert fuel when steam < 10,000. This reduces fuel consumption by 50-80%
- Turbine layout: One steam turbine consumes 60 units/s. At max output, 84 turbines consume 5,040 steam/s. 20 tanks provide about 100 seconds of buffer
Common Mistakes
Not enough water. One offshore pump feeds 12 heat exchangers. A 2×2 needs 4 dedicated offshore pumps. Running multiple exchangers off one pump causes steam starvation.
Heat pipe too long. Past ~16 tiles from the reactor, heat transfer drops significantly. For 2×2 layouts, run heat pipes in parallel (3-5 width) rather than single-file.
Overproducing fuel cells. A 2×2 burns 72 cells per hour. One assembler with speed modules running for 5 minutes produces enough fuel cells for hours of operation. Don't build four assemblers.
Ignoring neighbor bonus. A 2×2 using 4 cells/cycle produces 480 MW. Four standalone reactors produce 160 MW with the same fuel. Touching reactors matters.
Scaling Past 1 GW
For larger bases, use tileable 2×N reactor rows:
- Each additional pair of reactors adds 160 MW
- A 2×8 setup produces 2,240 MW — enough for a full megabase
- Use a dedicated train station for uranium ore delivery
- Multiple centrifuges with Kovarex produce enough U-235 for any scale
Bottom Line
Nuclear power is the most space-efficient power source in Factorio. A 2×2 reactor at 480 MW is the ideal first build — big enough to power a megabase but simple enough to build in an afternoon.
Numbers to remember:
- 2×2 = 480 MW, 48 heat exchangers, 84 turbines, 4 pumps
- 72 fuel cells per hour until Kovarex, then effectively infinite
- Heat pipes max out at ~16 tiles — plan your exchanger placement
- 20 steam tanks + circuit control = 80% fuel savings
Related: Main Bus Guide — routing all that nuclear power through your base, Oil Processing Guide — fuel chain before nuclear.