Nuclear Power — Complete Setup Guide

Complete Factorio nuclear power guide: reactor layout, heat pipe physics, steam turbine ratios, Kovarex enrichment, and fuel efficiency from 40 MW to multi-GW.

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I put off nuclear for three playthroughs. Solar seemed simpler, steam seemed cheaper. Then I built my first 2×2 reactor and watched 480 MW light up from a single fuel cell. I haven't looked back.

TL;DR: Build a 2×2 reactor block for 480 MW. You need 48 heat exchangers, 84 steam turbines, 4 offshore pumps. One centrifuge running Kovarex fuels it forever.

Why Go Nuclear?

Nuclear isn't the cheapest option, but it's the best middle ground for a mid-to-late game factory:

Power SourceMW per tileFuel costUPS impactSetup effort
Steam engines~0.3 MW/tileFree (coal)LowMinimal
Solar panels~0.06 MW/tileFreeBestMassive
Nuclear~5 MW/tileCheap (uranium)GoodModerate
  • A 2×2 reactor produces 480 MW in the space of 8 solar panels
  • One uranium patch lasts hundreds of real-time hours
  • Nuclear UPS impact is far lower than 10,000 solar panels and accumulators
  • Scales from 40 MW (single reactor) to multi-GW tileable designs

Fuel Cycle — From Ore to Power

The nuclear fuel chain has several stages:

10xuraniumUranium
0.7%uranium_235Uranium 235
10xuraniumUranium
99.3%uranium_238Uranium 238

Each centrifuge processes 10 uranium ore per cycle (12 seconds without modules). At 0.7% enrichment, you'll get about 1 U-235 for every 143 ore processed.

Fuel cells combine the two isotopes:

1xuranium_235Uranium 235
+
19xuranium_238Uranium 238
10xuranium_fuel_cellUranium fuel cell

Each fuel cell burns for 200 seconds in a reactor. A single reactor uses 0.005 fuel cells per second — about 18 cells per hour.

Reactor Layout — 2×2 Standard

The 2×2 layout is the gold standard for nuclear power. Four reactors arranged in a square, each touching two neighbors.

2x2 nuclear reactor layout with heat pipes, heat exchangers, and steam turbines

Neighbor bonus: Each adjacent reactor adds +100% heat output. A 2×2 gives:

  • Corner reactors: +100% (1 neighbor) = 80 MW each
  • Center reactors: +300% (2 neighbors) = 160 MW each
  • Total: 480 MW from 4 reactors at 72 fuel cells/hour

Component counts for 2×2:

ComponentCountNotes
Nuclear reactors42×2 arrangement
Heat exchangers4812 per reactor
Steam turbines8421 per reactor
Offshore pumps41 per 12 exchangers
Fuel cells/hr7218 per reactor

Heat Pipe Physics

Heat moves through heat pipes similarly to fluids but with two key rules:

  1. Max distance: Heat travels about 16 tiles from a reactor before significant dropoff
  2. Max load: Each heat pipe segment can carry heat for up to 4 heat exchangers

Design rules:

  • Keep heat pipes within 20 tiles of the reactor
  • Run double heat pipes for 2+ reactor wide setups
  • Place heat exchangers on both sides of the heat pipe
  • More heat pipes = more capacity, not more range

For a 2×2 reactor, run a thick heat pipe line (3-5 parallel pipes) from the reactor block to the exchanger array.

Fuel Efficiency Comparison

SetupReactorsCells/hrTotal MWMW per cellSpace
1×1118402.22 MWSmall
2×12361604.44 MWCompact
2×24724806.67 MWStandard
2×361088007.41 MWWide
2×481441,1207.78 MWVery wide

The neighbor bonus makes larger setups wildly more efficient. A 2×4 produces 7× the power of four 1×1 reactors but uses the same fuel.

Kovarex Enrichment — The Game Changer

Without Kovarex, you need centrifuge processing to get U-235 — and the 0.7% rate makes expansion painful.

40xuranium_235Uranium 235
+
5xuranium_238Uranium 238
41xuranium_235Uranium 235

What this does: Each cycle consumes 5 U-238 and produces 1 net U-235. After bootstrapping with 40 U-235, Kovarex runs indefinitely, producing enough fuel for any size reactor.

Bootstrapping: You need 40 U-235 to start Kovarex. That's about 6,000 uranium ore without productivity modules. Stockpile U-235 while running the reactor manually or supplement with solar/steam.

Don't circuit-control fuel insertion without a plan. If you insert fuel only when steam is low, you save fuel — but a power spike when steam tanks are empty can crash your base. Use at least 50 steam tanks as buffer.

Steam Storage Strategy

Each steam tank holds 25,000 units of steam (2.425 GJ). With 200-second fuel burn cycles:

  • Buffer size: 20 tanks store enough steam for ~5 minutes at 480 MW full load
  • Circuit control: Connect a tank to a decider combinator. Insert fuel when steam < 10,000. This reduces fuel consumption by 50-80%
  • Turbine layout: One steam turbine consumes 60 units/s. At max output, 84 turbines consume 5,040 steam/s. 20 tanks provide about 100 seconds of buffer

Common Mistakes

Not enough water. One offshore pump feeds 12 heat exchangers. A 2×2 needs 4 dedicated offshore pumps. Running multiple exchangers off one pump causes steam starvation.

Heat pipe too long. Past ~16 tiles from the reactor, heat transfer drops significantly. For 2×2 layouts, run heat pipes in parallel (3-5 width) rather than single-file.

Overproducing fuel cells. A 2×2 burns 72 cells per hour. One assembler with speed modules running for 5 minutes produces enough fuel cells for hours of operation. Don't build four assemblers.

Ignoring neighbor bonus. A 2×2 using 4 cells/cycle produces 480 MW. Four standalone reactors produce 160 MW with the same fuel. Touching reactors matters.

Scaling Past 1 GW

For larger bases, use tileable 2×N reactor rows:

  • Each additional pair of reactors adds 160 MW
  • A 2×8 setup produces 2,240 MW — enough for a full megabase
  • Use a dedicated train station for uranium ore delivery
  • Multiple centrifuges with Kovarex produce enough U-235 for any scale

Bottom Line

Nuclear power is the most space-efficient power source in Factorio. A 2×2 reactor at 480 MW is the ideal first build — big enough to power a megabase but simple enough to build in an afternoon.

Numbers to remember:

  • 2×2 = 480 MW, 48 heat exchangers, 84 turbines, 4 pumps
  • 72 fuel cells per hour until Kovarex, then effectively infinite
  • Heat pipes max out at ~16 tiles — plan your exchanger placement
  • 20 steam tanks + circuit control = 80% fuel savings

Related: Main Bus Guide — routing all that nuclear power through your base, Oil Processing Guide — fuel chain before nuclear.

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