Base Design in Factorio
A great factory isn't just about producing items — it's about producing them in a way that's organized, expandable, and repairable. Base design is the art of organizing production chains spatially.
Main Bus Architecture
The main bus is the most popular mid-game factory architecture. A set of parallel bus lanes runs down the center of the factory, and each production line pulls from the bus.
What Goes on the Main Bus (in order)
- Iron plates — 2 to 4 lanes
- Copper plates — 1 to 2 lanes
- Gears — 1 lane
- Electronic circuits (green) — 1 lane
- Steel plates — 1 lane
- Advanced circuits (red) — 1 lane
- Plastic bars — 1 lane
Bus Width Recommendations
- Iron: 4 lanes minimum (you'll need it for green circuits + gears + blue science)
- Copper: 2 lanes minimum (green circuits + red circuits)
- Gears: 1 lane (very low total consumption)
- Green circuits: 1 lane (high consumption, but compact)
When NOT to Use a Main Bus
- When you need to ship items backward up the factory (bus only works for forward flow)
- When you want absolute UPS efficiency (bus architectures have dead walking sections)
- When playing Space Age — Gleba and Fulgora require completely different layouts
City Block Design
City blocks are the gold standard for large and megabase builds. Each block is a uniform square (e.g., 64x64 tiles), and every production facility fits inside a block.
Advantages of City Blocks
- Uniform layout = easy to expand
- Trains can navigate using the same intersections
- Simple to copy/paste with blueprints
- Easy to calculate throughput per block
Standard Block Sizes
- 64x64 — popular for vanilla megabases
- 48x48 — tighter, more compact
- 32x32 — for tighter resource areas
Main Bus + City Block Hybrid
Many players use a main bus for early/mid game, then transition to city blocks for late game megabase builds.
Smelting Setups
Stone vs. Steel vs. Electric Furnaces
| Type | Speed | Fuel | Best For |
|---|---|---|---|
| Stone | 0.3125/s | Coal | Very early game |
| Steel | 0.5/s | Coal | Early to mid game |
| Electric | 0.5/s | None | Mid to late game |
Smelting Array Ratios
- 12 steel furnaces on a full yellow belt of ore = 1 full yellow belt of plates
- 12 electric furnaces = same output, zero fuel management
- 24 electric furnaces = 2 full belts of plates
Nuclear Power Layouts
Nuclear is more complex than steam but produces 25x more power per building.
Basic Nuclear Setup
- 1 Reactor produces 40 MW of heat
- Reactors can be adjacent — each neighbor adds 100% bonus heat exchange
- 2-reactor adjacent = 120 MW total (each reactor 60 MW effective)
- N-reactor row:
(N × 40) + ((N-1) × 40)MW effective
Kovarex Enrichment
A single Kovarex loop (2 centrifuges with 5% productivity) sustains unlimited nuclear fuel once started.
Beacon & Module Setups
Speed Beacon Layout
- 8 beacons per assembler (optimal) — beacons on all 8 adjacent tiles
- Speed Module 3 in both beacons and assembler: 700% base speed
- 1 beaconed blue circuit assembler = ~10 unbeaconed assemblers in terms of output
Productivity Beacon Layout
- 8 beacons with Productivity Module 3
- Reduces total packs needed by 30% per tier
- Essential for reducing the scale of high-tier science (purple, yellow, space)
Mixed Setup (Speed + Productivity)
- Beacons have 2 module slots — can mix Speed 3 + Productivity 3
- Most efficient late-game setup: 4 Speed 3 + 4 Productivity 3 per beacon
Megabase Layouts
A megabase produces 1,000+ SPM (science per minute). The architecture matters enormously for UPS (updates per second).
UPS-Friendly Designs
- Beacon-strip layouts: Production lines in rows with beacons between
- Balancer-based city blocks with train throughput matching production
- Bot-based megabases: Less UPS-efficient but simpler to build
SPM Calculation
- 1 SPM = 1 of each science pack per minute
- 1,000 SPM requires roughly 5,000 assembling machine 3s (unbeaconed)
- With heavy beaconing: 1,000 SPM can be achieved with ~500 assemblers
Expandable Base Guide
The number one rule: Design your first factory assuming you'll want to expand it.
Signs your base is getting cramped:
- Green circuit production can't keep up with demand
- Your bus has more splitters than lanes
- You can't find space to add a new production line
When to rebuild:
- Once your first green circuit line is full, plan a second before adding blue science
- The moment biters start eating your production lines, redesign the defense
Related Guides
- Main Bus Guide — Full bus architecture walkthrough
- Beacon Setup Guide — Module and beacon math
- City Block Guide — Uniform megabase tiles
- Nuclear Setup Layout — Full reactor blueprints