Deep-dive guides for Factorio Space Age — planet-by-planet walkthroughs, cross-world logistics, quality module math, and space platform design. Plus classic vanilla production ratios, base blueprints, and train networks.
Planet-by-planet walkthroughs, cross-world supply chains, quality module optimizations — everything you need to conquer the stars.
Aquilo landing checklist for Factorio Space Age - exactly what to pack, how much of each item, and the three things players forget that strand them. Ship your cargo rocket with the right manifest the first time.
Gleba spoilage backup in Factorio Space Age - why your belts jam, the fastest way to clear an existing backlog, and the circuit fix that stops it coming back. Includes the nutrient-starve trap that makes it worse.
Aquilo excess ice in Factorio Space Age - why you keep drowning in ice, how to void it safely, and the recycler setup that stops it blocking your base. Includes what NOT to do with your ice supply.
Your Aquilo heat pipe looks connected but your machines keep freezing. The adjacency rule, the real heat drain table (per entity kW), how many heating towers you actually need, and how to bootstrap power without dying cold.
Everything to load into your first rocket to Gleba in Factorio Space Age, plus what never to bring. Landing pad loadout, biome selection, power plan and the first 60 minutes build order.
A slow space platform is two separate problems: width caps your top speed, foundation tiles cap your acceleration. The exact mass table, the acceleration formula, why oxidizer matters more than fuel, and what to delete before you add thrusters.
Aquilo landing preparation for Factorio Space Age. What to bring, heating mechanics, cryogenic science, and how to survive on Factorio coldest planet.

Construction robots at a glance: Build 1 roboport, 10 construction robots, and 1 storage chest filled with belts, inserters, and assemblers. Place a …

Kovarex at a glance: Each centrifuge needs 40 U-235 and 5 U-238 to start, then produces 41 U-235 and 2 U-238 per 60-second cycle -- a net gain of 1 …

Military science at a glance: Each science assembler needs 1 piercing round + 1 grenade + 1 stone wall every 10 seconds. One assembler of each …

Purple science at a glance: 5 assemblers need 9 steel furnaces, 2 engine assemblers, 2 electric engine assemblers, and 1 lubricant chemical plant. …

Space science at a glance: Each rocket launch with a satellite produces 1000 space science packs in Space Age. One rocket silo running continuously at …

Train signaling in one rule: Place a chain signal before every intersection entry. Place a rail signal after every intersection exit. Never place a …
First factory, starter base, beginner tips
Red through white — ratios, layouts, labs
Furnace math, circuits, beacons, SPM
Main bus, city blocks, nuclear, megabase
Signals, deadlocks, LTN, logistic bots
Turrets, walls, artillery, biters
Blueprint books, community designs